The 3D ACIS® Modeler (ACIS) is Spatial’s prominent 3D solid modeling engine. 3D InterOp is a CAD data translation framework (Interoperability)
Option:Bl envelope surf
From DocR19
Contents |
Action
Controls the type of blend surface used when a variable-radius blend is created.
Name String
bl_envelope_surf
Scheme
| Type | Values | Default |
|---|---|---|
| boolean | #f, #t | #t |
C++
| Type | Values | Default |
|---|---|---|
| logical | FALSE, TRUE | TRUE |
Description
If this option is on (true), a rolling ball envelope blend surface is created for the variable-radius blend. If it is off (false), a rolling ball snapshot blend surface is created.
Example
; bl_envelope_surf ; Unite two blocks, then create two blends, one ; with bl_envelope_surf off, and one with it on (define block1 (solid:block (position 0 5 0) (position 5 10 10))) ;; block1 (define block2 (solid:block (position 0 0 0) (position 10 10 5))) ;; block2 (solid:unite block1 block2) ;; #entity 2 1 (iso) ;; #view 1077019000 (zoom-all) ;; #view 1077019000 (ray:queue 35.8763 -51.7115 28.5678 -0.408248 0.816497 -0.408248 1) ;; #ray (35.8763 -51.7115 28.5678) ;; (-0.408248 0.816497 -0.408248) (define edge1 (pick-edge)) ;; edge1 (solid:blend-edges edge1 2) ;; (#entity 2 1) (ray:queue 32.557 -50.0111 35.2878 -0.408248 0.816497 -0.408248 1) ;; #ray (32.557 -50.0111 35.2878) ;; (-0.408248 0.816497 -0.408248) (define edge2 (pick-edge)) ;; edge2 (solid:blend-edges edge2 2) ;; (#entity 2 1) (define radii (abl:two-ends-rad 1 2)) ;; radii ; ;;Turn option off and create a blend (option:set "bl_envelope_surf" #f) ;; #t (ray:queue 29.4386 -53.3763 31.6758 -0.408248 0.816497 -0.408248 1) ;; #ray (29.4386 -53.3763 31.6758) ;; (-0.408248 0.816497 -0.408248) (define edge3 (pick-edge)) ;; edge3 (define edges (blend:get-smooth-edges edge3)) ;; edges (blend:var-rad-on-edge edges 0 2) ;; (#entity 6 1 #entity 7 1 #entity 8 1) (blend:network edges) ;; #entity 2 1 ; Turn option on and create another blend (option:set "bl_envelope_surf" #t) ;; #f (ray:queue 29.639 -52.2681 33.6918 -0.408248 0.816497 -0.408248 1) ;; #ray (29.639 -52.2681 33.6918) ;; (-0.408248 0.816497 -0.408248) (define edge4 (pick-edge)) ;; edge4 (define edges (blend:get-smooth-edges edge4)) ;; edges (blend:var-rad-on-edge edges 0 2) ;; (#entity 9 1 #entity 10 1 #entity 11 1) (blend:network edges) ;; #entity 2 1 ; Check convexity of edges (ray:queue 34.0659 -49.9426 33.9158 -0.408248 0.816497 -0.408248 1) ;; #ray (34.0659 -49.9426 33.9158) ;; (-0.408248 0.816497 -0.408248) (define edge5 (pick-edge)) ;; edge5 (edge:convexity edge5) ;; "convex" (ray:queue 35.9327 -50.5213 30.8918 -0.408248 0.816497 -0.408248 1) ;; #ray (35.9327 -50.5213 30.8918) ;; (-0.408248 0.816497 -0.408248) (define edge6 (pick-edge)) ;; edge6 (edge:convexity edge6) ;; "convex_smooth"
