|
Components | |
| Entity Bounding Box | |
| Declared at <intrapi.hxx>, SPAintr. | |
| Entity Checking | |
| Declared at <intrapi.hxx>, SPAintr. | |
| Ray Testing | |
| Test for hits between a ray and entities. | |
| Convexity of a Curve or Edge | |
| Determine the convexity of a curve or EDGE at a point or parameter. | |
| Physical (Mass) Properties | |
| Determine the mass properties (volume, centroid, and inertia) of a BODY. | |
| Entity Containment | |
| Determine the containment relationship between a point or EDGE and an ENTITY. | |
| Entity Distance, Clash and Clearance | |
| Determine the proximity of two entities. | |
| Entity Extrema | |
| Determine the extremal position of one or more entities in a given direction. | |
| Create a Boundary Vector Field | |
| Create a vector field on a boundary COEDGE. | |
| Create Isoparametric curves of a FACE | |
| Create edges that lie on the isoparametric curves of a FACE. | |
| Curve Faceting | |
| Determine a linear approximation to a curve. | |
| EDGE Tangency Conditions | |
| Test an EDGE for tangency conditions. | |
| Splitting Edges and Coedges | |
| Split an EDGE at a convexity point or a VERTEX. | |