SchemeExt:Entity:move
From DocR23
Contents |
Action
Transforms an entity or list of entities.
Filename
scm/scmext/kern/transform_scm.cpp
APIs
api_transform_entity, api_change_body_trans
Syntax
(entity:move body-list xoffset yoffset zoffset [fix-transform])
Argument Types
| Argument | Scheme Data Type |
|---|---|
| body-list | (entity | entity ...) |
| xoffset | real |
| yoffset | real |
| zoffset | real |
| fix-transform | boolean |
Returns
(entity | entity ...)
Errors
Given entity or entities must be a body.
Description
This is a faster way to transform entities in Scheme. Before (entity:move), one had to type:
(entity:transform ent); (transform:translation (gvector x y z)));
This shorthand version lets you do the same operation with:
(entity:move ent x y z)
Arguments
- body-list specifies the body or list of bodies that has to be moved.
- xoffset specifies the translation along the X direction.
- yoffset specifies the translation along the Y direction.
- zoffset specifies the translation along the Z direction.
- fix-transform is an optional argument that allows transforms to be fixed to the bodies. The default is #f (FALSE).
Example
; entity:move ; Create a cylinder (define c (solid:cylinder(position 0 0 0) (position 10 10 10) 5)) ;; c ; Move the cylinder. (define move (entity:move c 10 0 0)) ;; move ; Scale the cylinder. (define scale1 (entity:scale c 3 1 1)) ;; scale1 ; Apply uniform scale. (define scale2 (entity:scale c 2)) ;; scale2 ; Rotate about (position 20 0 0) (vector 0 0 1) by 90 degrees. (define rotate1 (entity:rotate c 20 0 0 0 0 1 90)) ;; rotate1 ; Rotate about (position 0 0 0) (vector 0 0 1) by 90 degrees. (define rotate2 (entity:rotate c 0 0 1 90)) ;; rotate2 ; Reflect across (position 40 0 0) (vector 1 0 0). (define reflect1 (entity:reflect c 40 0 0 1 0 0)) ;; reflect1 ; Reflect across (position 0 0 0) (vector 1 0 0). (define reflect2 (entity:reflect c 1 0 0)) ;; reflect2